Duty Roulette Normal Raids Unlock 5,6/10 1938 votes

There are four caso casino white house roulette categories, each of which can ffxiv duty roulette trials unlock be selected once per day.In return for selecting a duty at random, players will receive enhanced rewards, including experience points, company seals, gil, and Allagan tomestones.

FFXIV is filled with so many dungeons, trials, and other duties that there are probably some you’ve forgotten all about. Khloe Aliapoh’s Wondrous Tails give you a reason to mix up your usual routine, or even to revisit some old content. Depending on how well you weave these tales of adventure into your journal, you’ll get to pick from many possible prizes each week.

How It Works

All you need to unlock Wondrous Tails is a level 60 character and access to Idyllshire, which occurs late in the Heavensward MSQ. Then you can pick up the sidequest ‘Keeping Up with the Aliapohs‘. Every week you can go see Khloe in Idyllshire to pick up a Wondrous Tails journal. She’ll ask you to fill out the journal with stories of your adventures and then return it to her. The way this is done is by completing duties from a list of options, semi-randomized each week. There are 16 duties listed on the lefthand side of the book, and you’ll need to complete 9 of them.

For each duty you complete, a seal will be added at random to the grid on the righthand side of the journal. Once 9 seals have been placed, their layout may or may not form a number of full lines on the grid. These are lines of four seals horizontally, vertically, or diagonally. It’s basically a bingo-style game to see how many rewards you win, but you’ll always win something. Turn in your completed journal by the listed deadline and you’ll get to select your prize(s).

Second Chance Points

Below your grid of duties is a Second Chance button, showing your remaining Second Chance Points. These are earned by completing a duty where any party member had a first time bonus. You’re capped at 9 points and you can spend these on Retries or Shuffles.

A Retry (1 point) means you cross off a duty you haven’t yet completed (at random) and reactivate a selected duty you’ve already completed that week. Basically this lets you get multiple seals from the same duty, and can be useful if you only have a few duties on the list you actually want to do. Retries can make your tasks more convenient if you play them right.

A Shuffle (2 points) can be used if you currently have between three and seven seals on the grid. It will rearrange the seals at random, so if your grid looks like you’re unlikely to complete any full lines, using one or more Shuffles can improve your shot at a bigger prize.

  1. You have to unlock the lower level raids before it will be part of your que. If you only have delta you would have to be 70 to use the roulette.
  2. Final fantasy 14 a realm reborn duty roulette high level, final fantasy xiii 4 accessory slots. Active 1 month, 1 week ago Group Leadership.
  3. To unlock Qitari daily quests, players must first complete the beast tribe quest 'The Stewards of Note.' Requested materials can only be collected while undertaking each quest. Furthermore, these materials will not be listed in the Gathering or Fishing Log, but will appear in the Duty List.

Ideally you want your seals to land in such a way that it’s possible to complete three lines. There are 24 possible patterns that result in the biggest prize, so if your seven seals land in a way that accommodates any of them, definitely keep them. In order to get three lines you’ll need one horizontal line, one vertical line, one diagonal line, and three points of intersection. It’s a long shot, but aiming for those combinations will still maximize your potential prizes.

Try not to let your Second Chance Points go to waste. If your seven seals aren’t placed well and you’re sitting on nine points, just Shuffle them. I usually stop if they arrange themselves in a guaranteed single line, or if they conform to one of the 24 three line patterns.

Rewards

Turning your completed (9 seal) journal in to Khloe will reward you with bonuses depending on the layout of your seals. There are four tiers of rewards based on how lucky you get, and you’ll receive one item of your choice from each tier you qualify for. For example, If your seals make two full lines then you’ll get to pick one item each from the ‘9 Seals’, ‘1 Line’, and ‘2 Lines’ lists. As long as you earn 9 seals you’ll win something from the first tier.

Note that you can turn in your completed journal during the following week after you accept it. If you do so, you can then accept the current week’s journal from Khloe immediately. I find this leniency to be really convenient if I get a bit lax about doing enough of my specific duties on a particular week. This allows players to catch up if they fall behind. You can always check the deadline of your journal at the top of your Wondrous Tails window. The deadline is at weekly reset time, which falls on Tuesdays.

There are actually two versions of Khloe’s Wondrous Tails journal. There’s one for players who have reached at least level 80, and one for those who haven’t. This is because reward options get added, which include high level equipment, high level materia, and the two endgame tomestones: Phantasmagoria and Allegory.

Experience

In addition to the other 9 Seals rewards, you’ll always be awarded half of your current level’s worth of experience for the Job you turn the journal in on. This is a significant amount, so I recommend trying not to hand it in while you’re on a level 80 Job. You’ll get more benefit the higher level your Job is though, because half a bar is easy to get at low levels, but not so easy in the 70s.

9 Seals Rewards

500 Tomestones of Poetics – This could save you a decent amount of time running roulettes. Poetics are currently especially valuable because of the Shadowbringers Relic Weapons. 1000 Poetics is enough to get one weapon.

Timeworn Zonureskin Map – These can be sold for varying amounts of gil (often greater than the Allagan piece) or used to participate in Treasure Hunting parties for the chance at more loot.

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Allagan Platinum Piece (10,000 gil) – This is a good amount of gil for low effort, and can actually be used to buy some of the other stuff in this category (materia, crafting materials). It’s like getting cash instead of a gift card.

100 Tomestones of Phantasmagoria– It might be worth it if there’s no Allagan piece being offered. You can buy a few endgame crafting materials to sell, or some i460-470 Deepshadow equipment if that glamour catches your eye.

3 Mhachi Demimatter (noncombat materia V)– While this isn’t the worst option, you can also buy materia for gil. It could be worth it depending on your server’s market, and if you’re trying to cheaply overmeld your crafters or gatherers.

6 Mhachi Matter (combat materia V) = Definitely the most useless option. Grade V materia is kind of pointless for overmelding combat gear when the game throws grade VIIs at you.

1 Line Rewards

Dress-up Thancred (minion)

Wind-up Estinien (minion)

Wind-up Khloe (minion)

Khloe’s Bronze Certificate of Commendation – Trade this for a couple of endgame materia tokens to use or sell on the marketboard.

Roulette

MGP Gold Card (30,000 MGP) – If you’ve got your eye on a mount or outfit from the Gold Saucer, every bit of MGP helps get you there. This is like completing many successful GATEs all at once.

Duty roulette normal raids unlock 2

50 Tomestones of Allegory – Not worth it at all. You can easily reach your weekly cap in other ways, so this will probably be worth absolutely nothing.

2 Line Rewards

Wind-up Zhloe (minion)

Stuffed Khloe (tabletop)

500 Tomestones of Phantasmagoria – If you’re interested in playing the marketboard, this pile of tomestones can buy a lot of crafting materials to sell. Personally I would go for the certificate or MGP card below because they’re simpler to deal with.

Khloe’s Silver Certificate of Commendation – This nets you several tokens to exchange for grade VII or VIII materia.

2 MGP Platinum Cards (100,000 MGP total) – This will go a long way towards that item you’ve got your eye on at the Gold Saucer prize counter.

3 Line Rewards

3 Khloe’s Silver Certificates of Commendation – You can exchange these for a mix of noncombat and combat materia, or go all in on whichever one you need a lot of.

Khloe’s Gold Certificate of Commendation – You can grab a bunch of expensive endgame materia with this certificate. Especially valuable are the Stellacrystals and Planicrystals which you’ll trade for noncombat materia.

Raids

20 MGP Platinum Cards (1,000,000 MGP total) – Save yourself a LOT of time by picking up this stack of cards. You’ll be well on your way to owning the biggest cosmetic prizes available at the Gold Saucer.

Some weeks you may need to go out of your way to tackle your assigned duties. Is it worth it? Well, that depends on what you could reap as your reward. There are always three options in every tier, so there’s a very high chance you’ll get something of use to you, no matter your goals in the game.

Duty Completion Tips

Try to get as many unique duties finished before using any retries. Retries use up valuable second chance points, which could instead be put towards reshuffles to maximize your chances at higher tier rewards. Considering you only need to complete 9 out of 16 entries, it’s totally possible to finish your journal for the week without retrying any duties.

If you are going to use a retry, you should still try to check off any quick and easy duties first. If your retry crosses something simple off the list before you do it yourself, you’ve basically wasted a retry. If something’s very quick and easy (like a level 50 extreme trial), or you know you’re going to get to it at some point during the week (like a level 80 dungeon), make sure it’s crossed off before retrying another duty.

Dungeons (Levelling) – These top row duties are broken into expansion categories, so 1-49 might be on your list, or 51-59, etc. If you have a Job you’re currently levelling up, you can try to get lucky throughout the week with Levelling Roulettes. Otherwise, to complete this quickly, queue for one or more dungeons in your category’s range directly, and do so on a Tank or Healer during your server’s prime time.

You’re less likely to have a bad group if you cover one of these important roles, and if you pick the lower end of the range (because people are less likely to be undergeared). For example if I’m trying to cross off 61-69 Dungeons, I might switch to my Warrior and queue for the level 61, 63, and 65 dungeons.

You could also queue up for many of these dungeons solo. NPC party members are available by using the Trust system (level 71-79 dungeons) or by leading your Squadron in a Command Mission.

Dungeons (50, 60, 70) – These categories and the levelling categories will make up three of your top row duties every week. The same advice applies as the levelling dungeons above. You could do your Level 50/60/70 Roulette throughout the week and hope you land in the appropriate duties. Or, you might just do a multi-queue as a Tank or Healer for several dungeons that fall in your assigned category.

Dungeons (80) – I believe this is always included in your journal, since I check it off every week (sometimes more than once). This is probably the best duty to use retries on in a pinch, since you know you’re going to complete it if you do the Expert Roulette or the Level 80 Dungeon Roulette. This is super time efficient; it’s basically a free seal since most players do these roulettes anyway. Just try to complete some other easy duties before you spend a retry.

Alliance Raids – These duties can take either a bit of luck or a bit of patience if you’re intent on checking them off in your journal. Choosing a Job at a low enough level can ensure you only qualify for the level 50 Alliance Raids for example, but it doesn’t guarantee you’ll get the one out of three you’re looking for. I usually still try to get this done via roulettes because the bonus experience and tomestones are useful anyway.

If you are going to queue for the Alliance Raid Roulette, it’s possible to manipulate your available raids by lowering your average item level. If you needed to get World of Darkness, you could lower your item level to below 175 so you no longer meet the requirements for the level 60 set of Alliance Raids. The way this is usually done is by unequipping items to lower the average item level, then equipping them again after the duty pops. Remember that this will never guarantee you get the duty you want, it will only skew you down towards the lower level ones.

Your alternative is to queue for the raid directly, which may take some time, especially if it’s a level 70 raid. Try to queue during prime time and pick an in need role, which for Alliance Raids is usually Healer or DPS.

The Binding Coil of Bahamut – There’s always one of these turns in your journal, and to be honest I always skip it. While you can unsync and outlevel the content, some of it is just weird and not straightforward (Turn 3 anyone?) Not all of it can be done solo anyway, and you’d have to find a group in the Party Finder. Not worth the time in my opinion.

Normal Raids – There will be two of these duties each week; one level 60 raid and one level 70. It’s unlikely that you’ll get these specific duties in your Normal Raid Roulette, because the pool is so large. Try switching to a role that’s frequently in need for raids, such as Tank or Healer. Then queue up for both your listed raids at once. Normal raids are already short duties, and this will considerably speed up the longest part – the queue.

Deep Dungeons – This square will be either a Treasure Hunting dungeon (your choice of Aquapolis, Lyhe Ghiah, etc.) or Palace of the Dead / Heaven on High. A run of PotD or HoH is really quick, and can give a DPS Job some experience without waiting in a long queue. Lyhe Ghiah can actually get you a lot of seals in a short time if you join a Treasure Hunting party and use retries. It’s not the best use of second chance points, but it’s an option.

Extreme Trials (Lv. 50) – There will be three of these in your journal every week, and all can be soloed pretty easily if you have a Job at max level.

Extreme Trials (Lv. 60/70) – There will be two of these in your journal every week. They usually require a visit to Party Finder to find other players who are farming mounts, so these are often skipped over.

PvP – Every week you’ll have a PvP seal, and it will be Frontline, Rival Wings, or The Feast. I usually skip it, but if it’s Frontline then I might just queue for the daily bonus at prime time and pick up some Wolf Marks. If PvP is your passion this might be an easy seal for your journal every week.

Summary

The seals I always grab every week (because they’re the most time efficient) are the Level 80 Dungeon, Level 60 and 70 Normal Raids, and all three Level 50 Extreme Trials. This accounts for 6/9 seals, and the other three I get from a combination of dungeons and alliance raids from roulettes, or a Treasure Hunting dungeon if I see a Party Finder listing on the weekend. I rarely need to spend a retry, but if I do it’s on the Level 80 Dungeon.

While I was levelling, I used to think that Wondrous Tails took way too much time. It turns out I just didn’t know how to go about it efficiently, and just how useful some of the rewards could be, even for high level players. I hope you’ve learned a bit more about how to get the most out of these weekly journals. Let me know in the comments, what are your go-to duties to cross off the list?

Related Posts

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Now that players have had a chance to experience Final Fantasy XIV’s new Stormblood expansion, they should already have a level 70 job. Leveling your first level 70 job is an enjoyable task, because it allows you to progress through the main story while gaining experience to max level.

So what’s the next thing to do after completing the main story so you can keep adventuring? There are a number of options. This is a world where there's always more to do if you can find something to work toward. In this guide, I'll go over some of the things I've done to keep the gameplay going after reaching level 70. Of course, different players will have different agendas. So this list won't be comprehensive for every type of player.

Grind Duty Roulettes

Duty Roulettes are an amazing feature of FFXIV. Queuing for a Duty Roulette is basically the same as queuing for dungeons or trials, but with a twist. It will randomly select a dungeon or trial depending on which category you queued for. The Roulette is split into seven categories:

Duty Roulette Normal Raids Unlock 3

  • Expert (Level 70 dungeon)
  • Level 50/60 dungeons
  • Leveling
  • Trials
  • Main Scenario (Main story instances)
  • Guildhests (For new players)
  • Frontline (PvP)

These categories are locked until you complete the main story through the end of Stormblood.

Duty Roulettes are reset daily and award players with Gil, experience points, and Tomestone -- the end-game currency that allows the player to buy end-game gear. I’ve been doing these daily Roulettes for a week, and I've obtained the full set of gear in that time. Tomestone currency and be redeemed in one of the newer areas, Rhalgr’s Reach. There you will find Enna (x13.9 y11.6), the Tomestone collector.

This game doesn’t ask for much of a time sink. Just by playing an hour or two with Roulettes, you can be as competitive as someone who’s playing 10+ hours a day without them.

Take Part in Hunts

Hunts are a great way to explore areas while still getting Tomestones, Gil, Seals, and Cracked Clusters. These clusters are currency for gems known as “Materia”. Using Materia will grant extra stats to gear. Seals are another type of currency specific to hunts. Their rewards are like clusters, but also include minor rewards along with Materia like minions, and chocobo barding.

Hunts aren’t immediately apparent to new players -- you have to go look them up or read NPC dialogue to find out how to unlock hunts. Stormblood hunts are unlocked in Kugane at the Shiokaze Hostelry, where you must talk to Estrild (x10.4y10.2). Once hunts are unlocked, there will be a Clan Hunt Board outside the building. These hunts are daily quests (except for the Elite hunts, which are weekly). The boards will show you where the monsters are located, so you’re ready for the hunt.

Clan hunts are usually done solo, but there are bigger hunts that need a large group to complete. There is no indicator of where or when these bigger hunts will spawn – which makes them more of an actual hunt than the solo clan hunts. Because there are no indicators, players must work together in finding and taking down these open world bosses. I suggest players find a hunting linkshell to make this hunting easier.

These open world boss hunts are tiered. A rank hunts are the smallest with the lowest rewards, B ranks are for the weekly clan hunts, and S ranks denote the most powerful enemies with the biggest amount of reward.

The Seals you earn in these hunts can be exchanged in Kugane through Estrild or in Rhalgr’s Reach through Leuekin (x13.0y11.8).

Face Off With Extreme Primals


Extreme Primals are a more difficult encounters with the summons (primals) from the main story. Like Heavensward, Stormblood launch came with two normal mode primal fights and two extreme mode fights. The first primal in Stormblood was Susano, and the second was Lakshmi.

Before attempting the extreme modes, you must first unlock them. In Kugane, there will be a NPC named Wandering Minstrel who is dressed in Samurai attire near the Kogane Dori Markets (x11.6 y12.6). Talking to him will open the extreme primal encounters. But you must have a minimum item level of 300 to enter.

Why should you do extreme primals if you've completed the normal battles? For the players that love a challenge, these EX modes give an intense combat experience that the normal mode doesn’t. Also, doing these primals give you the highest item level of gear. Clearing Susano EX 10 times guarantees a weapon of your choice -- or if you’re lucky, it can drop for your preferred job.

Lakshmi is similar, but instead of weapons she drops accessories for every slot on the right side. Completing the fight will randomly drop loot, and clearing it 20 times will give you all the accessories you need. Each accessory equals five Lakshmi tokens, and you need four to fill each open slot. These tokens can be exchanged with Eschina in Rhlagr’s Reach (x13.8 y11.7).

Omega Raid: The Interdimensional Rift

This raid was just added to the game earlier this week. Like the Primals tiers, the raid also has its normal and extreme mode or Savage in raids.

Normal is for the players that want to experience the story, and Savage is for the players that want the extra challenge and top-tier gear. Normal mode, as promised, was released two weeks after Stormblood’s launch -- and Savage will release two weeks after that.

Each raid tier will give a group a boss to fight -- and this time around they’re adding faithful Final Fantasy characters from other games. The last boss of this raid is someone fans loved in FF5.

The loot rule for this raid is different from Trials, as it is a weekly lockout. There are four encounters, and you're able to gain one item from each which you exchange for gear. This exchange can be done in, you guessed it – Rhalgr’s Reach. You must speak to Gelfradus (x13.7 y12.0), the Omega parts exchanger. Because it’s a weekly lockout for loot, you must carefully pick which loot to pick up.

Duty Roulette Normal Raids How To Unlock

Everything you do in these raids should help you prep for the highest tier of content, savage raiding.

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This might be a lot to process especially with all the currency/tokens you must manage with the Stormblood expansion. But it is a rewarding feeling completing all the high tier encounters -- one that I’ll gladly keep striving toward.

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For even more tips to get you through your adventures, check out the rest of our FFXIV Stormblood guides here on GameSkinny:

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