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Trinket Slot Wow 8,4/10 593 votes

Trinket refers to a type of armor worn in the trinket equipment slot. Trinkets are also called devices, gadgets and other references.

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Trinkets are itemized unlike any other type of armor. Whereas most high level armor will give moderate bonuses to four or five of the seven or eight stats useful to your particular class, a trinket will generally provide very large bonuses to just two stats. Typically, one bonus will be a flat always-on bonus, and the other will either be a use effect (that you must activate) or a proc (which will occasionally activate whenever you attack or are hit).

In a PvP context, 'to trinket' refers to using a PvP trinket.

Info

  • A character can have up to 2 of these items equipped at a time. (In the very early classic alpha there were 4 trinket slots instead of 2.)
  • Virtually no trinkets are available before about level 50. Exceptions include PvP trinkets and heirlooms, as well as some BoP crafted items.
  • With rare exceptions, trinkets are obtained as quest rewards, as boss drops, through your professions, as PvP rewards or by purchasing with emblems. They are almost never available on the Auction House.
  • Engineers can make several different kinds of trinkets, but most can only be used by other engineers.
  • Alchemists can make several blue-quality trinkets at 400 skill, as well as the [Philosopher's Stone], which is necessary for transmutations.
  • The only trinket Enchanters can make is [Smoking Heart of the Mountain].
  • Jewelcrafters can make several trinkets, known as figurines, though all bind on pickup so crafters can only make trinkets for their own use.
  • Only blacksmiths can obtain the quest trinket, [Signet of Expertise].
  • There are many class-specific trinkets, such as the hunter's [Devilsaur Eye] and [Devilsaur Tooth] and the Zul'Gurub trinkets. There are none in content, however.
  • Trinkets are normally taken into very different consideration than weapons and armor, as very few have actual stats on them. Instead, they often carry passive effects or can be used to produce a unique effect for a brief period with a cooldown between uses. Trinkets are often very situational, and a good player will often carry around many of them.
  • After equipping a trinket, there is a 30-second delay before it can be used and any passive effect will start after the hidden internal cooldown, if any.
  • Using a trinket often activates a shared cooldown on trinkets with similar effects.
  • Using a trinket does not activate the Global Cooldown.
  • Trinkets cannot be equipped when in combat.
  • Trinkets in an action bar have a green border when equipped.
  • DPS classes will almost always want to have a macro that activates all of their on-use trinkets at once, as well as temporary damage-boosting abilities like [Icy Veins] or [Avenging Wrath].
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Tier 5 Class Trinkets

A complete searchable and filterable list of all Trinkets in World of Warcraft: Classic. Always up to date with the latest patch (1.13.6). World of Warcraft data for all using SimulationCraft. This site provides an overview about several simulateable aspects for almost all specs in World of Warcraft using SimulationCraft. Trinket refers to a type of armor worn in the trinket equipment slot. Trinkets are also called devices, gadgets and other references. Trinkets are itemized unlike any other type of armor. Whereas most high level armor will give moderate bonuses to four or five of the seven or eight stats useful to your particular class, a trinket will generally. Hey guys, I have a simple question. Do you use different keybinds for every trinket or is there a way to keybind only 2 slots of trinket menu (like left trinket slot and right trinket slot) and use same 2 keybinds for everything depending on what do you have equipped in the moment? Same question with swapping/using helm/boots etc.

  • [Earring of Soulful Meditation]
  • [Fathom-Brooch of the Tidewalker]
  • [Living Root of the Wildheart]
  • [Serpent-Coil Braid]
  • [Solarian's Sapphire]
  • [Talon of Al'ar]
  • [Tome of Fiery Redemption]
  • [Void Star Talisman]
  • [Warp-Spring Coil]

Some Trinkets

Fun trinkets

  • [Hook of the Master Angler]
  • [Nifty Stopwatch]
  • [Six Demon Bag]
  • [Cannonball Runner]
  • [Tiny Voodoo Mask]

See also

Equipment and weapons
Armor
  • Cosmetic – Cloth
  • Plate – Cloak
  • Trinket
Armor sets
Weapons
  • Artifact weapon
Special types
  • Set bonus item
  • Socket item
Removed types
  • Relic
  • Pseudo
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The subject of this article was removed from World of Warcraft in patch 4.0.3a but is present in World of Warcraft: Classic.
  • The subject of this article does not exist on the retail realms anymore.
  • The categories should reflect this, and should not include retail realm categories.

The Zul'Gurub trinkets are a family of trinkets which are available exclusively in Zul'Gurub. They are not the only trinkets one can acquire within that zone, but they are unique in that each is a part of an epic class-specific equipment set. These trinkets have diverse effects, but all of them provide short-term bonuses. They are therefore most useful for PvP combat.

  • 3Usage
    • 3.1Warrior and Rogue

List of trinkets

All of these trinkets are epic items which bind when picked up. Each one has a three minute cooldown.

ClassNameEffect
Druid[Wushoolay's Charm of Nature]Grants 70 haste rating, and reduces the mana cost of Rejuvenation, Healing Touch, Regrowth, and Tranquility by 5% for 15 sec..
Hunter[Renataki's Charm of Beasts]Instantly clears the cooldowns of Aimed Shot, Multishot, and Volley.
Mage[Hazza'rah's Charm of Magic]Increases Arcane spell damage by 200 for 20 sec.
Paladin[Gri'lek's Charm of Valor]Increases your spell critical strike rating by 140 for 15 sec.
Priest[Hazza'rah's Charm of Healing]Grants 70 haste rating and reduces the mana cost of your healing spells by 5% for 15 sec.
Rogue[Renataki's Charm of Trickery]Instantly increases your energy by 60 (reduced by 4 every level after level 60).
Shaman[Wushoolay's Charm of Spirits]Increases the damage dealt by your Lightning Shield spell by 305 for 20 sec.
Warlock[Hazza'rah's Charm of Destruction]Increases your critical strike rating by 140 for 20 sec.
Warrior[Gri'lek's Charm of Might]Instantly increases your rage by 20.

Acquisition

The Zul'Gurub trinkets are acquired by combining a particular type of punctured voodoo doll (as appropriate for their class) with all 4 animal token drops from the Edge of Madness event. This event is complicated and can be expensive to trigger, but has the benefit of being fairly reliable.

As mentioned, each trinket is a piece of a class-specific set which is available only in Zul'Gurub. These trinkets are unique in that they are the only piece of these sets which have no faction requirement; indeed, the player need not even visit Yojamba Isle. All the player must do is acquire the relevant components and then use the doll; the doll and components are consumed and produce the trinket.

Usage

The Zul'Gurub trinkets vary substantially from class to class, but all of them have two things in common: their effects are short-lived, and their cooldown is a mere 3 minutes. These trinkets provide their bonuses in bursts, which makes them very ineffective when fighting elite monsters, but strong in player versus player combat. However, because of the short duration of their effects, it can be challenging to use them well. Therefore, these trinkets are best employed as a part of a macro which will also use the appropriate abilities.

Warrior and Rogue

The warrior and rogue trinkets are both the easiest and the hardest to use. The trinkets' uses are obvious, but actually performing these combinations is challenging without a macro.

Both trinkets provide their user with one or more 'free' special attacks. The rogue's backstab ability costs 60 energy, and this trinket supplies 60 energy; this trinket therefore can grant a rogue an additional backstab at any time. Similarly, the warrior's high-end talent attacks - [Mortal Strike], [Shield Slam], and [Bloodthirst] - all require 30 rage to use, exactly the amount granted by the warrior trinket. Of course, rogues and warriors can also use this free energy/rage for combinations of other abilities.

The warrior trinket is slightly more forgiving than the rogue one - a warrior in combat will retain any rage he gains until he leaves combat, but the benefit provided by the rogue trinket must be used within 6 seconds at most before its benefit begins to be lost. In both cases, the player would be well-advised to use their trinket by way of a macro to ensure that the trinket is not used when it would exceed the player's maximum capacity for rage or energy. Rogues might be well-served to take advantage of the fact that trinkets and spells can be used immediately after each other. A macro which uses the trinket, then uses a spell which will consume the trinket's bonus, will ensure that it is used fully every time.

Example rogue macro

This macro casts backstab. If the player's energy is low, then the macro will use the trinket just beforehand. This macro requires that the player have his Zul'Gurub trinket equipped in his second trinket slot.

Hunter

The hunter trinket is especially difficult to use. It clears the cooldown of four different hunter abilities, but two of these abilities already have a 6 second cooldown (arcane and aimed shot), and a third has a ten second cooldown (multi-shot). In addition, the cooldowns on aimed and arcane shot are linked; using one applies a 6 second cooldown to both of them, so they cannot be used in tandem. Resetting cooldowns on these spells would seem to be relatively trivial. However, arcane/aimed shot and multi-shot are the primary direct-damage spells used by hunters; the ability to reset their cooldowns allows the hunter to use each one twice in quick succession. A hunter can fire arcane shot, then multi-shot, then activate his trinket and cast each spell again immediately. This entire sequence will take between 4 and 5 seconds, and can be performed while the hunter is running (though he will need to pause for each multi-shot). If a hunter has access to aimed shot, he can substitute that for arcane shot; this extends the sequence to 8 or 9 seconds, and requires the hunter to remain in one place, but delivers far more damage.EDIT: As of a New Patch Arcane and Aimed no longer share the same Cooldown, Thus you can get far more damage out of this!

Druid and Priest

Trinket

These two trinkets are nearly identical; each one reduces the casting time of their class's largest heal spell by 40%, and reduces the mana cost of all healing spells by 5%. This effect lasts only 15 seconds, and thus the trinkets are most effective when a single player is taking intense damage, and can therefore utilize all the healing being applied. The trinkets can also allow rapid healing of an entire party, but some method of rapidly switching targets would be needed to get the most out of the time spent.

Paladin, Mage, and Warlock

These trinkets are not at all identical, but very similar; each increases the damage output of a particular category of spells.

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  • In the paladin's case, this would be all spells, healing included. Since paladins have so few attack spells, and none which can be used repeatedly or rapidly, this trinket may be more effective when used for a quick burst of healing, like a druid or priest trinket.
  • The mage trinket enhances arcane spell criticals, but mages have only two arcane spells which are capable of critical effects: arcane missiles and arcane explosion. In either case, simply recasting the spell rapidly should be sufficient to use this trinket's effect fully.
  • The warlock's trinket improves more of his spells than the mage's does, but most of his spells have a casting time. Warlocks may find that the easiest way to fully exploit their trinket is by casting shadow bolt repeatedly. If a warlock has the improved shadow bolt talent, they may wish to use the trinket after a natural critical in order to get the most out of the critical damage buff. Shadow burn may also improve damage.

Shaman

The shaman trinket is the most unique of all the Zul'Gurub trinkets - it is the only one whose effects do not require direct action to utilize. The shaman need only get several enemies to attack him, then use his lightning shield and this trinket. The shaman may need to recast his lightning shield several times over the trinket's 20 second duration, but the effects should be thoroughly satisfying.

Wow Classic Trinket Slot Numbers

Trinket

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